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And, most players will simply follow their quest marker. But, normally? The quest markers do tell you where to go.
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Note, I said, "usually," there are a few exceptions I can think of, like getting your hands on a Red Rook disguise in the "wrong" part of Glenumbra. It says, "hey, get an item I need, or do a thing, here let me circle it on your map." You don't usually get those when you can run halfway across the map and get the same result. The quest does say "any safebox in Grahtwood", for instance, not sure why it circles only 2 cities. Yah I guess that's why I had trouble figuring out why people were having so much trouble finding safeboxes. So it was entirely possible the quest would point you to an area where no boxes had spawned at all, and if they did, you were in direct competition with other players for them. Because you had players thinking they couldn't just find a lockbox in Malabal Tor, it needed to be in the Trading Post (which only has three or four boxes total, as I recall). This is especially true in Malabal Tor and Grahtwood, where there are actually much better places to find strong boxes than inside those circles.įor non-vets this actually made life much more difficult than it needed to be. The tip board quests stick circles on the map to suggest places you can go looking for strong boxes (or pickpocket targets, or whatever), but it's not mandatory that you get those from those places. It was never as much of an issue for vet players who could go into silver and gold zones for their lockboxes.ĭidn't mean to double quote, but. This was a bigger issue for players who hadn't hit vet, and were restricted to the five non-vet zones for their tip board missions.
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Not by individual players, but by everyone who got that tip board assignment, and had it overlap with their's. Players who were doing the tip board quests were running into problems because the lock boxes in some zones were being farmed out. Sure wouldnt have wanted to get it nerfed for the career thieves, tho. Gotta admit I was thinking last night it might be nice to have an instanced box for the quest esp in a small area like Baandari Outpost. I didn't see anyone complain about it, at least not here. I can just sit in one spot and farm them like the original troves. Ok so why can't the players who complained explore and find the boxes for themselves?Īlso, I do not need to run to multiple boxes, I do because it would be boring otherwise. "We're giving you 8% increase in selling price on all your stolen items guys! However, we're nerfing the drop rates by 50%! Enjoy your DLC folks!" Yeah, ZOS seems very quick to throw cold water over anything remotely interesting or fun, while bugs and glitches remain happily unfixed. Safeboxes were the more intricate and engaging way to make more money for more risk, now it just more risk. So this is basically a huge nerf.įor comparison I went around killing mobs for 20 minutes and found my income increasing by around the same amount when you take into account dropped gold and sellable items. Yah the quicker respawn doesn't help when you were already spreading yourself out over many areas already.
#ESO SAFEBOX RESPAWN RATE UPDATE#
I can safely say the Thieves Guild update has been the worst thing to happen to thieves since justice was implemented. And to anyone who thinks troves are a reliable source of income, lol. I haven't seen a double blue safebox since the patch.
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